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99 lines (83 loc) · 1.85 KB
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using System.Runtime.ExceptionServices;
namespace Source.MaterialSystem;
public sealed class MatQueueJob(MatQueueJob.JobKind kind, MatQueuedRenderContext? context = null)
{
public enum JobKind
{
AcquireThreadOwnership,
ReleaseThreadOwnership,
ExecuteQueuedContext
}
public readonly JobKind Kind = kind;
public readonly MatQueuedRenderContext? Context = context;
readonly ManualResetEventSlim Done = new(false);
ExceptionDispatchInfo? Exception;
public bool IsFinished() => Done.IsSet;
public void Reset() {
Exception = null;
Done.Reset();
}
internal void Complete(Exception? exception) {
if (exception != null)
Exception = ExceptionDispatchInfo.Capture(exception);
Done.Set();
}
public void WaitForFinish() {
Done.Wait();
ExceptionDispatchInfo? exception = Exception;
if (exception != null) {
Exception = null;
exception.Throw();
}
}
}
public sealed class MatQueueThread
{
readonly MaterialSystem Materials;
readonly Thread Thread;
readonly Queue<MatQueueJob> Jobs = new();
readonly object Sync = new();
bool Stopping;
public MatQueueThread(MaterialSystem materials) {
Materials = materials;
Thread = new Thread(Run) {
Name = "MatQueue",
IsBackground = true
};
Thread.Start();
}
public void AddJob(MatQueueJob job) {
lock (Sync) {
Jobs.Enqueue(job);
Monitor.Pulse(Sync);
}
}
public void Stop() {
lock (Sync) {
Stopping = true;
Monitor.Pulse(Sync);
}
Thread.Join();
}
void Run() {
while (true) {
MatQueueJob job;
lock (Sync) {
while (Jobs.Count == 0 && !Stopping)
Monitor.Wait(Sync);
if (Jobs.Count == 0)
return;
job = Jobs.Dequeue();
}
Exception? exception = null;
try {
Materials.ExecuteJob(job);
}
catch (Exception e) {
Warning($"MatQueue job {job.Kind} failed: {e}\n");
exception = e;
}
job.Complete(exception);
}
}
}