Staff/Senior Software Engineer in Rijeka and Zagreb, Croatia. I build distributed systems, networks and the infrastructure under them, mostly in Rust and Go. Before this: telecom (TelAPI, Avaya), anycast networks at Subspace, blockchain protocols at Eiger, and two years at Tenderly on the RPC layer in front of about 110 networks.
- The InOrbit platform. Pre-release, with partners. What runs is on inorbit.hr, what does not is marked in development, and each step has a dated RFC in Decisions.
- inorbithr/sdk. Client libraries for the InOrbit API: Rust, TypeScript, Python and Go on their registries, C# and Java from source, all run against one conformance suite.
iohr, the command line. Sign-in, API tokens, profiles, and SDK generation limited to the calls a credential is allowed to make. Pre-release:brew install inorbithr/tap/iohr.- inorbithr/dataplane. The agent that runs checks
inside a customer's network over one outbound WebSocket to
api.inorbit.hr, with no inbound ports. Pre-release.
solgo (a Solidity AST/IR parser in Go, with control-flow graphs), sourcify-go, hypersync-client-go and goesl (a FreeSWITCH Event Socket library for Go).
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