Systems & Low-Level Enthusiast β’ Game & Engine Developer β’ Open-Source Contributor
Engineering student focused on low-level programming, embedded systems, and electrical hardware. Passionate about open source, systems architecture, graphics APIs (C++/C#), and long-time Linux environments.
- β‘ Low-Level & Embedded: Microcontrollers, hardware interfaces, C/C++, and bare-metal programming.
- βοΈ Systems & Engines: Architectural exploration, rendering frameworks (SDL, Raylib), and memory management.
- π Open Source & Linux: Active in open-source projects, shell scripting, and low-level Linux workflows.
Languages & Systems
Frameworks, Graphics & Engines
Environment & Platforms


